SIMULATING GRICE: EMERGENT PRAGMATICS IN SPATIALIZED GAME THEORY
In Anton Benz, ed., Games, Decisions and Pragmatics III
Conquest by TFT in a spatialized environment. Typical evolution of a randomized array of the 8 reactive Prisoner's Dilemma strategies, where cells copy the strategy of their most successful neighbor. Generations 1, 5, 10 and 15 shown.